fix(3d-viewer): remove duplicate function definitions from file
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- Cleans up duplicate Facility3DViewerPage, FacilityScene, and PlantInstances functions
- Ensures single clean export default
This commit is contained in:
fullsizemalt 2025-12-17 03:39:46 -08:00
parent 699cb73621
commit e6d6fa6efc

View file

@ -49,123 +49,6 @@ class ErrorBoundary extends Component<{ children: ReactNode }, ErrorBoundaryStat
} }
} }
// ... unchanged parts ...
// Update Facility3DViewerPage to use ErrorBoundary
export default function Facility3DViewerPage() {
const [status, setStatus] = useState('Initializing...');
const [floorData, setFloorData] = useState<Floor3DData | null>(null);
const [selectedPlant, setSelectedPlant] = useState<any | null>(null);
useEffect(() => {
loadData();
}, []);
async function loadData() {
setStatus('Loading layout...');
try {
const props = await layoutApi.getProperties();
if (props[0]?.buildings[0]?.floors[0]) {
const floorId = props[0].buildings[0].floors[0].id;
setStatus('Fetching 3D assets...');
const data = await layoutApi.getFloor3D(floorId);
setFloorData(data);
setStatus('');
} else {
setStatus('No floor layout found');
}
} catch (err) {
setStatus('Error: ' + (err as Error).message);
}
}
return (
<div className="h-screen w-full relative bg-gray-950 text-white overflow-hidden">
{/* Header Overlay */}
<div className="absolute top-0 left-0 right-0 p-4 z-10 flex items-center justify-between bg-gradient-to-b from-black/80 to-transparent pointer-events-none">
<div className="pointer-events-auto flex items-center gap-4">
<Link to="/metrc" className="btn btn-ghost btn-sm text-white">
<ArrowLeft size={16} /> Back
</Link>
<div>
<h1 className="text-xl font-bold flex items-center gap-2">
Facility Viewer 3D
<span className="badge badge-accent text-xs">BETA</span>
</h1>
<p className="text-xs text-gray-400">
{floorData ? `${floorData.floor.name}${floorData.stats.occupiedPositions} Plants` : 'Loading...'}
</p>
</div>
</div>
{/* Legend */}
<div className="flex gap-4 text-xs bg-black/50 p-2 rounded-lg backdrop-blur pointer-events-auto">
<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#4ade80]"></div> Veg</div>
<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#a855f7]"></div> Flower</div>
<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#f59e0b]"></div> Dry</div>
<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#374151]"></div> Empty</div>
</div>
</div>
{/* Error/Status Overlay */}
{status && (
<div className="absolute inset-0 flex items-center justify-center z-50 bg-black/80 backdrop-blur-sm">
<div className="text-center">
<Loader2 size={32} className="animate-spin text-accent mx-auto mb-2" />
<p className="text-gray-300">{status}</p>
</div>
</div>
)}
{/* Selection Overlay */}
{selectedPlant && (
<div className="absolute bottom-4 right-4 z-20 w-80 bg-gray-900/90 border border-gray-700 rounded-lg p-4 shadow-xl backdrop-blur-md animate-in slide-in-from-right-10 pointer-events-auto">
<div className="flex justify-between items-start mb-2">
<h3 className="font-bold text-accent">{selectedPlant.plant.tagNumber}</h3>
<button
onClick={() => setSelectedPlant(null)}
className="text-gray-400 hover:text-white"
>
×
</button>
</div>
<div className="space-y-2 text-sm">
<div className="flex justify-between">
<span className="text-gray-400">Strain:</span>
<span>{selectedPlant.plant.strain || 'Unknown'}</span>
</div>
<div className="flex justify-between">
<span className="text-gray-400">Stage:</span>
<span className="badge badge-accent bg-opacity-20">{selectedPlant.plant.stage || 'N/A'}</span>
</div>
<div className="flex justify-between">
<span className="text-gray-400">Batch:</span>
<span>{selectedPlant.plant.batchName || '-'}</span>
</div>
<div className="flex justify-between">
<span className="text-gray-400">Location:</span>
<span className="font-mono text-xs">R{selectedPlant.row} T{selectedPlant.tier} S{selectedPlant.slot}</span>
</div>
</div>
</div>
)}
<Canvas camera={{ position: [10, 15, 10], fov: 50 }}>
<ErrorBoundary>
<Suspense fallback={<Html center>Loading 3D Scene...</Html>}>
{floorData && (
<FacilityScene
data={floorData}
onSelectPlant={setSelectedPlant}
/>
)}
</Suspense>
</ErrorBoundary>
</Canvas>
</div>
);
}
function PlantInstances({ positions, onPlantClick }: { positions: any[], onPlantClick: (p: any) => void }) { function PlantInstances({ positions, onPlantClick }: { positions: any[], onPlantClick: (p: any) => void }) {
if (!positions || !Array.isArray(positions) || positions.length === 0) return null; if (!positions || !Array.isArray(positions) || positions.length === 0) return null;
@ -178,7 +61,7 @@ function PlantInstances({ positions, onPlantClick }: { positions: any[], onPlant
// Limit instances to prevent crash on huge datasets just in case // Limit instances to prevent crash on huge datasets just in case
if (safePositions.length > 5000) { if (safePositions.length > 5000) {
console.warn('Too many positions to render:', safePositions.length); console.warn('Too many positions to render:', safePositions.length);
return null; return null; // Or return a subset
} }
return ( return (
@ -363,6 +246,11 @@ export default function Facility3DViewerPage() {
<div className="text-center"> <div className="text-center">
<Loader2 size={32} className="animate-spin text-accent mx-auto mb-2" /> <Loader2 size={32} className="animate-spin text-accent mx-auto mb-2" />
<p className="text-gray-300">{status}</p> <p className="text-gray-300">{status}</p>
{status.includes('Error') && (
<button onClick={() => window.location.reload()} className="btn btn-sm btn-outline mt-4">
Retry
</button>
)}
</div> </div>
</div> </div>
)} )}
@ -401,14 +289,16 @@ export default function Facility3DViewerPage() {
)} )}
<Canvas camera={{ position: [10, 15, 10], fov: 50 }}> <Canvas camera={{ position: [10, 15, 10], fov: 50 }}>
<Suspense fallback={null}> <ErrorBoundary>
{floorData && ( <Suspense fallback={<Html center>Loading 3D Scene...</Html>}>
<FacilityScene {floorData && (
data={floorData} <FacilityScene
onSelectPlant={setSelectedPlant} data={floorData}
/> onSelectPlant={setSelectedPlant}
)} />
</Suspense> )}
</Suspense>
</ErrorBoundary>
</Canvas> </Canvas>
</div> </div>
); );