fix(3d-viewer): add robust error handling and safety checks
- Limit excessive instances - Add localized ErrorBoundary to prevent full app crash - Add safe data access for optional plant properties
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dd647538c5
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1 changed files with 200 additions and 38 deletions
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@ -1,4 +1,4 @@
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import { useEffect, useState, Suspense, useRef, useMemo } from 'react';
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import { useEffect, useState, Suspense, useRef, useMemo, Component, ReactNode } from 'react';
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import { Canvas, useFrame } from '@react-three/fiber';
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import { Canvas, useFrame } from '@react-three/fiber';
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import { OrbitControls, Text, Instances, Instance, Html } from '@react-three/drei';
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import { OrbitControls, Text, Instances, Instance, Html } from '@react-three/drei';
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import { layoutApi, Floor3DData } from '../lib/layoutApi';
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import { layoutApi, Floor3DData } from '../lib/layoutApi';
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@ -17,15 +17,174 @@ const COLORS = {
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ROOM_WALL: '#374151', // gray-700
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ROOM_WALL: '#374151', // gray-700
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};
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};
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function PlantInstances({ positions, onPlantClick }: { positions: any[], onPlantClick: (p: any) => void }) {
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// Define State interface
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if (!positions || positions.length === 0) return null;
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interface ErrorBoundaryState {
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hasError: boolean;
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error: Error | null;
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}
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const plants = positions.filter(p => p.plant);
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class ErrorBoundary extends Component<{ children: ReactNode }, ErrorBoundaryState> {
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const emptySlots = positions.filter(p => !p.plant);
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constructor(props: { children: ReactNode }) {
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super(props);
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this.state = { hasError: false, error: null };
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}
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static getDerivedStateFromError(error: Error): ErrorBoundaryState {
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return { hasError: true, error };
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}
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render() {
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if (this.state.hasError) {
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console.error("3D Viewer Error Caught:", this.state.error);
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return (
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<Html center>
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<div className="bg-red-900/90 text-white p-4 rounded border border-red-500 max-w-md">
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<h3 className="font-bold mb-2">3D Rendering Error</h3>
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<p className="text-sm font-mono break-words">{this.state.error?.message}</p>
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</div>
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</Html>
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);
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}
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return this.props.children;
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}
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}
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// ... unchanged parts ...
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// Update Facility3DViewerPage to use ErrorBoundary
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export default function Facility3DViewerPage() {
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const [status, setStatus] = useState('Initializing...');
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const [floorData, setFloorData] = useState<Floor3DData | null>(null);
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const [selectedPlant, setSelectedPlant] = useState<any | null>(null);
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useEffect(() => {
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loadData();
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}, []);
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async function loadData() {
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setStatus('Loading layout...');
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try {
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const props = await layoutApi.getProperties();
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if (props[0]?.buildings[0]?.floors[0]) {
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const floorId = props[0].buildings[0].floors[0].id;
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setStatus('Fetching 3D assets...');
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const data = await layoutApi.getFloor3D(floorId);
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setFloorData(data);
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setStatus('');
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} else {
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setStatus('No floor layout found');
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}
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} catch (err) {
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setStatus('Error: ' + (err as Error).message);
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}
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}
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return (
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<div className="h-screen w-full relative bg-gray-950 text-white overflow-hidden">
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{/* Header Overlay */}
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<div className="absolute top-0 left-0 right-0 p-4 z-10 flex items-center justify-between bg-gradient-to-b from-black/80 to-transparent pointer-events-none">
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<div className="pointer-events-auto flex items-center gap-4">
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<Link to="/metrc" className="btn btn-ghost btn-sm text-white">
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<ArrowLeft size={16} /> Back
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</Link>
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<div>
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<h1 className="text-xl font-bold flex items-center gap-2">
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Facility Viewer 3D
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<span className="badge badge-accent text-xs">BETA</span>
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</h1>
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<p className="text-xs text-gray-400">
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{floorData ? `${floorData.floor.name} • ${floorData.stats.occupiedPositions} Plants` : 'Loading...'}
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</p>
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</div>
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</div>
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{/* Legend */}
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<div className="flex gap-4 text-xs bg-black/50 p-2 rounded-lg backdrop-blur pointer-events-auto">
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<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#4ade80]"></div> Veg</div>
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<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#a855f7]"></div> Flower</div>
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<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#f59e0b]"></div> Dry</div>
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<div className="flex items-center gap-1"><div className="w-2 h-2 rounded-full bg-[#374151]"></div> Empty</div>
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</div>
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</div>
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{/* Error/Status Overlay */}
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{status && (
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<div className="absolute inset-0 flex items-center justify-center z-50 bg-black/80 backdrop-blur-sm">
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<div className="text-center">
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<Loader2 size={32} className="animate-spin text-accent mx-auto mb-2" />
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<p className="text-gray-300">{status}</p>
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</div>
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</div>
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)}
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{/* Selection Overlay */}
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{selectedPlant && (
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<div className="absolute bottom-4 right-4 z-20 w-80 bg-gray-900/90 border border-gray-700 rounded-lg p-4 shadow-xl backdrop-blur-md animate-in slide-in-from-right-10 pointer-events-auto">
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<div className="flex justify-between items-start mb-2">
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<h3 className="font-bold text-accent">{selectedPlant.plant.tagNumber}</h3>
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<button
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onClick={() => setSelectedPlant(null)}
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className="text-gray-400 hover:text-white"
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>
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×
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</button>
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</div>
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<div className="space-y-2 text-sm">
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<div className="flex justify-between">
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<span className="text-gray-400">Strain:</span>
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<span>{selectedPlant.plant.strain || 'Unknown'}</span>
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</div>
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<div className="flex justify-between">
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<span className="text-gray-400">Stage:</span>
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<span className="badge badge-accent bg-opacity-20">{selectedPlant.plant.stage || 'N/A'}</span>
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</div>
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<div className="flex justify-between">
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<span className="text-gray-400">Batch:</span>
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<span>{selectedPlant.plant.batchName || '-'}</span>
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</div>
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<div className="flex justify-between">
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<span className="text-gray-400">Location:</span>
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<span className="font-mono text-xs">R{selectedPlant.row} T{selectedPlant.tier} S{selectedPlant.slot}</span>
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</div>
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</div>
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</div>
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)}
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<Canvas camera={{ position: [10, 15, 10], fov: 50 }}>
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<ErrorBoundary>
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<Suspense fallback={<Html center>Loading 3D Scene...</Html>}>
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{floorData && (
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<FacilityScene
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data={floorData}
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onSelectPlant={setSelectedPlant}
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/>
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)}
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</Suspense>
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</ErrorBoundary>
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</Canvas>
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</div>
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);
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}
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function PlantInstances({ positions, onPlantClick }: { positions: any[], onPlantClick: (p: any) => void }) {
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if (!positions || !Array.isArray(positions) || positions.length === 0) return null;
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// Safety filter
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const safePositions = positions.filter(p => p && typeof p.x === 'number' && typeof p.y === 'number' && typeof p.z === 'number');
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const plants = safePositions.filter(p => p.plant);
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const emptySlots = safePositions.filter(p => !p.plant);
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// Limit instances to prevent crash on huge datasets just in case
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if (safePositions.length > 5000) {
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console.warn('Too many positions to render:', safePositions.length);
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return null;
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}
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return (
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return (
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<group>
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<group>
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{/* Active Plants */}
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{/* Active Plants */}
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{plants.length > 0 && (
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<Instances
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<Instances
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range={plants.length}
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range={plants.length}
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onClick={(e) => {
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onClick={(e) => {
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@ -40,7 +199,7 @@ function PlantInstances({ positions, onPlantClick }: { positions: any[], onPlant
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<meshStandardMaterial />
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<meshStandardMaterial />
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{plants.map((pos, i) => (
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{plants.map((pos, i) => (
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<Instance
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<Instance
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key={pos.id}
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key={pos.id || i}
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position={[pos.x, pos.y, pos.z]}
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position={[pos.x, pos.y, pos.z]}
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color={pos.plant?.stage === 'FLOWER' ? COLORS.FLOWER :
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color={pos.plant?.stage === 'FLOWER' ? COLORS.FLOWER :
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pos.plant?.stage === 'DRYING' ? COLORS.DRY :
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pos.plant?.stage === 'DRYING' ? COLORS.DRY :
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@ -48,18 +207,21 @@ function PlantInstances({ positions, onPlantClick }: { positions: any[], onPlant
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/>
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/>
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))}
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))}
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</Instances>
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</Instances>
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)}
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{/* Empty Slots (Small dots) */}
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{/* Empty Slots */}
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{emptySlots.length > 0 && (
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<Instances range={emptySlots.length}>
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<Instances range={emptySlots.length}>
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<sphereGeometry args={[0.05, 8, 8]} />
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<sphereGeometry args={[0.05, 8, 8]} />
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<meshStandardMaterial color={COLORS.EMPTY_SLOT} opacity={0.5} transparent />
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<meshStandardMaterial color={COLORS.EMPTY_SLOT} opacity={0.5} transparent />
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{emptySlots.map((pos, i) => (
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{emptySlots.map((pos, i) => (
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<Instance
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<Instance
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key={pos.id}
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key={pos.id || i}
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position={[pos.x, pos.y, pos.z]}
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position={[pos.x, pos.y, pos.z]}
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/>
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/>
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))}
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))}
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</Instances>
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</Instances>
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)}
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</group>
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</group>
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);
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);
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}
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}
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